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- Hello,
- I've got a few questions/suggestions for the CB game:
-
- 1 - It mightnt be the most important thing at the moment,but
- has there been and thought given to the scoring system?
- There would have to be some reasonable standard to stop
- modules scoring differently. I.e one scores 900 points for killing
- a boss or something where another scores 2000 for killing a thug
- who isnt really important.
-
- 2 - Thinking yesterday that the game could probably need some bonus
- levels or secret rooms ect. Eg, one would go to the bonus level
- if they finish a level (Say a 4th of a module) without dying.
- I was thinking of maybe a pang style subgame.
- As in you shoot a big bubble it splits into 2 smaller ones and they
- split into 4 smaller ones ect so when the smallest is burst a
- bonus (Points? Ammo? Time??) is dropped.
- My second idea fits in a bit better with the bubble gun idea.
- Late last year I was messing about with a bubble bobble idea.
- (For those that havent played it, its a platformer where you
- capture baddies with bubbles and pop the bubbles to get points)
- This could use the same bonus system where you get as many aliens
- a possible in a time limit. I started programming this last year
- but dropped it half finished for other work.
- I could finish this is anyone thought it of use?
-
- 3 - This message is getting a bit long already so I'll make it short,
- I deleted lost some e-mail messages by accident and kind of remember
- something about digitized names? What was that about?
-
- Thats it from me!
-
- Amigogcc -- James Brown -- Tasmania, Australia -- amigogc@hotmail.com
-
-
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